Oobari Masami

Director - Parts 5 & 6

Having created several Opening Credits anime sequences, Oobari was in charge of the storyboard of the climactic battle scene of Dangaioo. He established Studio G-1 after directing BGC, and directed many game titles including the theatrical version of Fatal Fury: Legend of the Hungry Wolf. Sudio G-1 was dissolved after he directed the TV series VIRUS in ’97. His newest directorial work is the OP of Weib. Currently he is planning on a new Anime.

Bubble gave me confidence that I was able to prove that you could have a hot drama with female leads.

I directed Moonlight Rambler, actually it was my directing debut. Up until then I was working under the direction of Hirano Toshihiro. After I did Ixar and Dangaioo, I casually said to company president Miura, “Let me direct,“ so he goes, “All right, Oobarii, want to do BGC?” Quite something, isn't it? I had almost no experience in storyboards or Anime direction, but he is such a bold person, so he just dumped it all in my lap. (laugh)

When this happened, I was around 22 years old. So it was a truly extraordinary, precious experience for me. Bubble was a great experimental lab, and I'm glad that there was such a title at that time. Gouda Hiroaki, Urushibara Satoshi, and I were given the stage, and thus we became polished. The fact that I was able to have that kind of experience while I was young has come in very handy, so even now, I'm truly grateful.

I think Moonlight Rambler & Red Eyes came out well. It helped me to build my confidence by proving that a hot drama with female leads could work. I feel that I slammed everything into it that was on my mind at that time, that is, regarding my passionate style of anime directing. Even now I get very involved from the first out to the last cut. I believe that the outcome is contingent on the first cut. That had been my belief from my directorial debut work on BGC.

I entered the industry when I was 18 years old. I wanted to become an animation director (enshutsu) and a director. I wanted to create visual arts, so I studied drawing. After all with anime, it’s no good if you can’t draw. Hirano-san is an animator, so of course he can draw, but even though Akiyama-san is not an animator, he impresses me with how he can come up with a really good layout.

Everyone at AIC at that time was really young and full of energy. I believe that young fans these days will be shocked to realize how many famous creators worked on it (laugh). I want them to think, “So it's people like these that created BGC.” And the power and quality in BGC is still strong even in comparison with titles these days.

To the people who want to join the industry, I want them to see BGC. I want them to know we were all in our early 20s at that time. I want them to keep that in their mind when they set their goals. I want them to have solid goals and ambition. That’s what I want to say the most to them, I guess. I want to say “We are waiting for you, guys!”